Backrooms Level 4: A Peek into the Electrical Heart
Alright, buckle up! You're about to step into Level 4, a.k.a. "The Electrical Station". Let me tell you, it's like stepping into an old industrial movie set that's teetering on the edge of, well, weirdness.
So, what's the story here?
Think about stumbling into a powerhouse from the days of steam or a factory that time forgot. It's got everything: rust-bitten machinery, cobwebs of pipes above and below, and spaces so big you'd think you're indoors and outdoors at the same time. And the floor? Sometimes it's concrete cold; sometimes it's a metal grid that clanks under your boots. The walls are a jumble of outdated dials and switches that don't do diddly squat.
What's the vibe?
Well, bundle up, because it hovers around 10 degrees Celsius. You'll also feel some humidity that might remind you of the 'real world'. The air? It's a heady mix of rust, oil, and that sharp, zappy smell of ozone. Lighting's a wild card - you might find yourself in an area lit up by flickering fluorescent lamps, or you could be knee-deep in pitch black. The soundtrack here? An ongoing drone from machines that aren't quite dead, the occasional hiss of escaping steam, and metallic sounds bouncing off from god knows where.
How do I get in?
- Staircases from Level 3: You got a pair of brave boots? Strap 'em on and take a stroll down the stairways from Level 3. They'll drop you right into the lap of Level 4.
How do I get out?
- Staircases, again: You find a staircase, you got a choice. Up takes you back to Level 3, down drags you deeper into Level 5.
- Doors: There're doors that might chuck you out into some random level. You feeling lucky?
What's alive here?
Electric Worms: These weirdos seem to love the electrical vibe of the place. Just a tip: don't annoy 'em—they can be a real shocker.
What else should I know?
- Machinery: This old junk may look harmless, but be careful. Messing with it might change the game or give you a nasty surprise.
Any survival tips?
- Don't get too friendly with the machinery—it might bite, or worse, wake up the Electric Worms.
- Keep a torch handy—you never know when you'll need it. But don't wave it around like a fireworks display. You don't want to be a worm magnet.
- Staircases are your best friend—up to run, down to dive deeper.