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Broken Swords: Unleash Hell

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War rages across the western kingdoms.
  Bloodthirsty berserkers and colossal wallbreakers lock horns with golden-eyed crusaders and crazed templar-priests. They fight for their respective kingdoms, ice-locked Nosck and sky-worshipping Samada, and their battleground is the small, neutral kingdom that lies between them: Ardenmor.
  Enter the Broken Swords: swords-for-hire, mercenaries, scoundrels, and rogues. An independent army consisting of the worst that the world has to offer and yet they do not hire themselves out to just any cause. In each other they have found a camaraderie, and in this they have found some semblance of morality.
  As the Nosck and Samada armies destroy the kingdom of Ardenmor in their bid to destroy each other, the Ardenmor lords hire the Broken Swords not to enter a three-way war but simply to protect their people. Waging a guerrilla war against the other two armies, the Broken Swords are largely successful. Until their Captain goes mad, when an ancient enemy from the far past rises up to bite them in the ass, and puts the mercenaries at risk not just from the Nosck and Samada, but also from the Ardenian people themselves!
  But by all the gods and the seven hells, these are the Broken Swords, some of the most elite warriors the kingdoms, and even the lands across the great oceans, have ever seen. If anyone can survive this, they will or they will die trying.