Following
Forgemaster Dimitris
Dimitris Havlidis

Table of Contents

Preface Why can I not give you all the toys

In the world of Forge Islands

Visit Forge Islands

Ongoing 778 Words

Why can I not give you all the toys

1790 39 9

It is hard to admit it but; I wish I could accept every suggestion that even has a single vote, but I can't. I wanted to tell you a little story about why this is the case.

Specifically, I would like to talk about one of the most important features of World Anvil, the ability to connect things together in a contextual manner (a connection that the system is aware what the connection is about.)

During the development of our latest, still rather "secret" feature I came across the question "Why can't we have more connections from A to B" multiple times, and with a heavy heart,I had to say that this is not going to be part of this iteration and probably will not be implemented any time soon. 

I wanted to explain why I am so apprehensive to add more connections to the system unless it is absolutely necessary and will have a significant impact to the larger part of our user base. The main and massive difference between World Anvil and other similar software is that in World Anvil the connections that you are making are not just references to another article, map, event etc., they are contextual; the system knows what they mean and it can draw directly information from them. This means that each connection (like the species of a character, or the locations owned by an organization) create an intricate and complex web. This interconnected web is the essence of your world and it allows us now and in the future to create some very interesting things (like the family trees, bloodlines, diplomacy webs and so much more to come). 

So each time we add a string between two parts we make that web thicker and thicker. This might not be a massive issue for a world with 100, 200 or even 500 articles but, after almost seven years of being around, we have worlds that count articles, maps, markers, events and timelines in the several thousands. This is something I hope and aspire to for each and every of your worlds. I want to see you create beautiful, amazing, imaginary places that we can lose ourselves into them. When a world reaches for this kind of numbers of items, things start to slow down. The search becomes heavier, pages take longer to load and so forth. For me, and my amazing development team this is an uphill battle. We fight everyday and we are making great strides, in fact we are making the website faster and smarter each day in small ways here, there and everywhere. Manu is manning the servers and the backend while the rest of the team, mostly makes his life harder :P (kidding), but the point is that we need to conserve energy and conserve our resources until we know your worlds, and World Anvil can take it. 

So, the question now might be ... "why is this my problem?", and it is a fair question. It is our job to make sure your worlds are fast and easy to navigate and have all the features you want to make them even more awesome. It all comes down to a very simple thing. 

Each time a page is loaded there is a limit on how much CPU and Memory it can consume. If a page while trying to load consumes more than it can bear or it takes more time than it is allowed to do so, it crashes ... and nobody likes crashes. I certainly don't. So the most complicated/large a world is, the greater the chances of this happening are. To ensure the security of your data, and the stability of the system each "call" (see page load for simplicity's sake) has to be allocated a max number of seconds and a max number of memory it can consume. These are the constrains we have to work with and against. 

So to close, first of all thank you for taking the time to read this, and secondly, we are doing our best, and each time we secure a major victory into minimizing the strain to the system we quickly add memory hungry features for you to enjoy. 

Please do not think for a moment I do not care, or think of you all the time, I was about to say waking moment, but in truth World Anvil and your success occupies a lot of my sleep as well. 

I am always here for you and I want all of you to know that if you ping me at the #development-feedback on Discord I will be there to answer. 

Have a wonderful day 

Much love

Dimitris 

Please Login in order to comment!
Jan 25, 2024 18:29 by Rin Garnett

The web of connectivity you describe reminds me of a configuration management database, which tracks servers and systems in an org and how they connect. They're incredibly helpful for tracking what systems go offline if a server does. But if you lose track of the purpose of the DB, you quickly end up with a million connections that don't mean anything and diagrams that require a PhD to decipher.   If a tool is made for a specific purpose, sometimes creators and users alike need to step back and remember what that purpose is. Just because it can be used for something else, doesn't mean it should be. Especially if those other purposes bring harm to other goals.   Thank you for sharing your insight, it's useful for the rest of us to keep in mind when giving feedback or making requests.

Jan 25, 2024 18:31

And we love you and Janet as well. Thank you for inciting us into your dream made real!


Graylion - Nexus   Roleplaying
not Ruleplaying
not Rollplaying
Jan 25, 2024 19:28 by E. Christopher Clark

Thanks for writing this, Dimi! Much love to you and the team.

Enroll in Yesterland Academy today!
Jan 25, 2024 19:38 by Chris L

Thanks for putting this all down in words. As a webdev myself, I get it and I'm SO grateful for what you've given us!


Take a look at my Institutions of Learning challenge article.

Learn about the World of Wizard's Peak and check out my award winning article about the Ghost Boy of Kirinal!

Jan 25, 2024 23:17 by Grace Gittel Lewis

Thank you for sharing this! It helps a lot to hear the reasonings behind WA's development choices, I'd love to read more things like this in the future!   This definitely sounds like one of those nightmare uphill battles, and I'm glad y'all have fought it how you have thus far!

Jan 26, 2024 00:39 by Deleyna Marr

I just want to say that I feel that love and return it. You folks are amazing. World Anvil is beyond a special place for me. It is magic, and joy, and happiness. It feels like a safe space for creativity... a space where creativity is valued and appreciated, not just for me, but for all creatives.   At the same time: you need sleep without worry, because without you and your health, we'll all be in a world of hurt. So please: prioritize taking care of yourself as a gift that you give to us that is even more important than all of the toys in the world!   That said: ooooh... I love playing with the toys!

Deleyna
Jan 26, 2024 01:21 by Julien P

It is always a difficult balance and exhausting work, and thanks for yyour way of handling it and all the amazing things already possible in WA! WA is already a big jewel, and even if we all always want a jewel to be bigger and brighter, it is already amazing as it is now, and not to burn yourself, and anyone, to make it shiner if it has drawback on system or people.

Jan 26, 2024 18:01 by Désirée Nordlund

Thank you for this! You do a terrific job.

Jan 26, 2024 19:19 by Haly the Moonlight Bard

It does not matter if we are racing electrons in a server's processor, or lifting water and oxygen into space, a load is a load and there is always an equation to how much work can be accomplished against a given resistance. This is why computer and programming literacy are so important in the modern era.

Haly, the Moonlight Bard

Rhapsody by Moonlight , a daily email worldbuilding newsletter.